Ring A Ding Ding: Sparks: Difference between revisions
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(Created page with "RADD has a stable economy called Sparks, which is a serverside currency that you can use to pay other players, capture land with, or purchase custom items from Lawson's shop. Sparks cannot be duplicated, cannot be purchased for any in-game value, and are passively influenced by player actions, such as trading, crafting, and completing quests. This dynamic “Sparks Economy” encourages players to engage with the world and interact with others to obtain valuable gear, we...") |
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[[File:Spark Sprite.png|right|frameless]] | |||
RADD has a stable economy called Sparks, which is a serverside currency that you can use to pay other players, capture land with, or purchase custom items from Lawson's shop. Sparks cannot be duplicated, cannot be purchased for any in-game value, and are passively influenced by player actions, such as trading, crafting, and completing quests. This dynamic “Sparks Economy” encourages players to engage with the world and interact with others to obtain valuable gear, weapons and items. | RADD has a stable economy called Sparks, which is a serverside currency that you can use to pay other players, capture land with, or purchase custom items from Lawson's shop. Sparks cannot be duplicated, cannot be purchased for any in-game value, and are passively influenced by player actions, such as trading, crafting, and completing quests. This dynamic “Sparks Economy” encourages players to engage with the world and interact with others to obtain valuable gear, weapons and items. | ||
== Trading == | == Trading == | ||
To give Sparks to another player, you can run the command /pay Name Amount, eg. /pay Jim 1500. The target of your transaction must be online and near your person in order to give Sparks. | To give Sparks to another player, you can run the command /pay Name Amount, eg. /pay Jim 1500. The target of your transaction must be online and near your person in order to give Sparks. |
Revision as of 15:31, 25 July 2023
RADD has a stable economy called Sparks, which is a serverside currency that you can use to pay other players, capture land with, or purchase custom items from Lawson's shop. Sparks cannot be duplicated, cannot be purchased for any in-game value, and are passively influenced by player actions, such as trading, crafting, and completing quests. This dynamic “Sparks Economy” encourages players to engage with the world and interact with others to obtain valuable gear, weapons and items.
Trading
To give Sparks to another player, you can run the command /pay Name Amount, eg. /pay Jim 1500. The target of your transaction must be online and near your person in order to give Sparks.