Ring A Ding Ding: Sparks: Difference between revisions
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[[File:Spark Sprite.png|right|frameless]] | [[File:Spark Sprite.png|right|frameless|border]] | ||
RADD has a stable economy called Sparks, which is a serverside currency that you can use to pay other players, capture land with, or purchase custom items from Lawson's shop. Sparks cannot be duplicated, cannot be purchased for any in-game value, and are passively influenced by player actions, such as trading, crafting, and completing quests. This dynamic “Sparks Economy” encourages players to engage with the world and interact with others to obtain valuable gear, weapons and items. | RADD has a stable economy called Sparks, which is a serverside currency that you can use to pay other players, capture land with, or purchase custom items from Lawson's shop. Sparks cannot be duplicated, cannot be purchased for any in-game value, and are passively influenced by player actions, such as trading, crafting, and completing quests. This dynamic “Sparks Economy” encourages players to engage with the world and interact with others to obtain valuable gear, weapons, and items. | ||
== Accessing Spark Portfolio == | |||
Sparks you own can be found in both your wallet and your bank. For some transactions you must have Sparks in your wallet to purchase with, and some more systematic charges bill directly to your bank. Additionally, each capture point in the map is a Spark bank that can be accessed/deposited if you own the land. | |||
Spark portfolios are immune from RADD server wipes. | |||
=== Wallet === | |||
Your character has a wallet of Sparks on their person, which can be accessed with /wallet. With the wallet, you can pay other players, purchase items from item vendors (such as Lawson, or from a Teller), and make deposits or withdrawals to a bank. | |||
When you are killed by another player in PVP, the Sparks inside your wallet are transferred to the other player - so be cautious about carrying large bundles of Sparks at any given time. | |||
=== Bank === | |||
Your main persistent storage of Sparks is your bank. It can be accessed by any Bank Teller located around the map by using /bank, /withdraw, /deposit, and /statement. You can transfer sparks from your wallet and vice-versa. | |||
Banks are immune from theft. | |||
=== Capture Point Banks === | |||
When inside a capture area, you can access the bank of the point as if it was a personal banking teller. Capture points each day take Spark from the point's bank for upkeep of the land, and if you are a faction your HQ is directly billed first instead. | |||
Capture point banks are not immune from theft, if someone captures the land then the contents of its bank can be stolen. | |||
== Methods to Earn Sparks == | |||
The world of NV:MP can be brutal, but one sure way of gaining influence is by having a big stack of Sparks behind your character. You can earn Sparks naturally by playing, but there's a lot of different paths (some illegal, some not) to quickly raise your social wealth. | |||
* '''Passive Gameplay''' — Each minute of gameplay awards one Spark, rewarded on each character save. These go directly to your bank. | |||
* '''Passive [[Ring A Ding Ding: Jobs|Job]] Income''' — Some server jobs reward passive Sparks as part of their salary. | |||
* '''Killing Enemies''' — You can earn up to 150 Sparks each day through passive PVE kills. | |||
* '''Growing/Developing [[Ring A Ding Ding: Contraband|Contraband]]''' — If you own a player home, you can grow or develop contraband that returns Sparks when grown, at the risk of it being stolen or demolished by a thief. | |||
* '''Player Trading''' — Finding players who wish to buy items is a player-driven method of earning Sparks, or by offering unique services. | |||
* '''Completing [[Ring A Ding Ding: World Events|World Events]]''' — Completing a world event will award XP and Sparks to all participants. | |||
* '''Completing [[Ring A Ding Ding: Player Bounties|Player Bounties]]''' — Completing an un-redeemed player bounty by killing the target will award you the bounty issued. | |||
* '''Sweeping''' — You can earn 3 Sparks every minute by running the /sweep command, and cleaning up the wasteland of unwanted objects! | |||
* '''Reselling [[Ring A Ding Ding: Player Housing|Player Housing]]''' — You can resell owned houses for markup to other players. | |||
* '''Rare Holiday Event Rewards''' — Occasionally the NV:MP staff will create collectible advent reward in Goodsprings, though these are rare and are announced within the Discord. | |||
* '''Winning the [[Ring A Ding Ding: Lottery|Lottery]]''' — Every hour a lottery is run, where you could be the lucky one to win 5 million Sparks! ''Who won the lottery? I DID!'' | |||
* '''Coming in the Top 5 of the [[Ring A Ding Ding: Ranked|Ranked Series]]''' — At the end of a ranked series, the top 5 characters are awarded Sparks based on their MMR rank multiplied by 5. | |||
== Trading == | == Trading == | ||
To give Sparks to another player, you can run the command /pay Name Amount, eg. /pay Jim 1500. The target of your transaction must be online and near your person in order to give Sparks. | To give Sparks to another player, you can run the command /pay Name Amount, eg. /pay Jim 1500. The target of your transaction must be online and near your person in order to give Sparks. | ||
[[Category:Ring A Ding Ding]] |
Latest revision as of 11:05, 27 July 2023
This content is a Stub. You can help by expanding it. |
RADD has a stable economy called Sparks, which is a serverside currency that you can use to pay other players, capture land with, or purchase custom items from Lawson's shop. Sparks cannot be duplicated, cannot be purchased for any in-game value, and are passively influenced by player actions, such as trading, crafting, and completing quests. This dynamic “Sparks Economy” encourages players to engage with the world and interact with others to obtain valuable gear, weapons, and items.
Accessing Spark Portfolio
Sparks you own can be found in both your wallet and your bank. For some transactions you must have Sparks in your wallet to purchase with, and some more systematic charges bill directly to your bank. Additionally, each capture point in the map is a Spark bank that can be accessed/deposited if you own the land.
Spark portfolios are immune from RADD server wipes.
Wallet
Your character has a wallet of Sparks on their person, which can be accessed with /wallet. With the wallet, you can pay other players, purchase items from item vendors (such as Lawson, or from a Teller), and make deposits or withdrawals to a bank.
When you are killed by another player in PVP, the Sparks inside your wallet are transferred to the other player - so be cautious about carrying large bundles of Sparks at any given time.
Bank
Your main persistent storage of Sparks is your bank. It can be accessed by any Bank Teller located around the map by using /bank, /withdraw, /deposit, and /statement. You can transfer sparks from your wallet and vice-versa.
Banks are immune from theft.
Capture Point Banks
When inside a capture area, you can access the bank of the point as if it was a personal banking teller. Capture points each day take Spark from the point's bank for upkeep of the land, and if you are a faction your HQ is directly billed first instead.
Capture point banks are not immune from theft, if someone captures the land then the contents of its bank can be stolen.
Methods to Earn Sparks
The world of NV:MP can be brutal, but one sure way of gaining influence is by having a big stack of Sparks behind your character. You can earn Sparks naturally by playing, but there's a lot of different paths (some illegal, some not) to quickly raise your social wealth.
- Passive Gameplay — Each minute of gameplay awards one Spark, rewarded on each character save. These go directly to your bank.
- Passive Job Income — Some server jobs reward passive Sparks as part of their salary.
- Killing Enemies — You can earn up to 150 Sparks each day through passive PVE kills.
- Growing/Developing Contraband — If you own a player home, you can grow or develop contraband that returns Sparks when grown, at the risk of it being stolen or demolished by a thief.
- Player Trading — Finding players who wish to buy items is a player-driven method of earning Sparks, or by offering unique services.
- Completing World Events — Completing a world event will award XP and Sparks to all participants.
- Completing Player Bounties — Completing an un-redeemed player bounty by killing the target will award you the bounty issued.
- Sweeping — You can earn 3 Sparks every minute by running the /sweep command, and cleaning up the wasteland of unwanted objects!
- Reselling Player Housing — You can resell owned houses for markup to other players.
- Rare Holiday Event Rewards — Occasionally the NV:MP staff will create collectible advent reward in Goodsprings, though these are rare and are announced within the Discord.
- Winning the Lottery — Every hour a lottery is run, where you could be the lucky one to win 5 million Sparks! Who won the lottery? I DID!
- Coming in the Top 5 of the Ranked Series — At the end of a ranked series, the top 5 characters are awarded Sparks based on their MMR rank multiplied by 5.
Trading
To give Sparks to another player, you can run the command /pay Name Amount, eg. /pay Jim 1500. The target of your transaction must be online and near your person in order to give Sparks.